I think current RNG blueprint system for production should be either be significantly improved or changed completely as it is a source of frustration for player. For PVE, having bad RNG early game and subequent shortage of vital supplies (including vehicles) will doom players campaign. For PVP, rather than skills in various fields mostly RNG will determine winner.
As a remedy to this problem I would suggest a logistic system that is based on addition of resources and rework on factories.
- Gathered resources would be refined on the same island
- Refined resources would be send to necessary factory.
- Recieving factory would either produce finished or intermediate products.
- Intermediate products would be delivered for another factory to be processed, while finished product would be delivered to warehouse or carrier.
- Resources would be broadly defined such as metals, rare metals, organic compounds etc., intermediate factories would be divided into classes like fuel, engine parts, chasis, electronics, optics etc. and final product factories woluld be divided like surface assembly plant, air assembly plant, missile assembly plant, shell assembly plant etc.
- In short resource>factory>factory(optional)>warehouse
Such rework would defeat blueprint system as now production capabilities would be limited by players ability to capture resource island and ability to exploit them effectively in approriate factories. As a downside added layer of logistics could be tedious at times