when adding modded componants, if they have pipe inputs (water,torque) they will not work unless surface shape is set to Transmission; which forces a sprite onto the model. this becomes a problem when making wedge fluid pipes where the connections are on each side of the wedge.
Is there any possibility to use the surface type parameter to define entry and exit points instead ? this would remove the need for a sprite to be forced and allow further modding without much effort.