Carrier Command 2 Issue Tracker

#1224

Petrel needs a buff, as it is very poor in combat compared to the other "Heavy" Manta.

Created:

3 years, 4 weeks ago

Tue 24 August 2021 02:13

by user:

Draken420

Draken420

3

Awards granted for Implemented Issues

#1221

AA Missile Turret for ground units is needed now. Weapons should also be shared more between air/ground.

Created:

3 years, 4 weeks ago

Tue 24 August 2021 01:45

by user:

Draken420

Draken420

3

Awards granted for Implemented Issues

#1219

Torpedoes and the carrier's main gun shouldn't be the only viable anti-ship weapons.

Created:

3 years, 4 weeks ago

Tue 24 August 2021 01:24

by user:

Draken420

Draken420

3

Awards granted for Implemented Issues

#1211

Aircraft dropped bombs should receive more ammo per slot, or receive another buff to justify the risk of using them.

Created:

3 years, 4 weeks ago

Tue 24 August 2021 00:52

by user:

Draken420

Draken420

3

Awards granted for Implemented Issues

1

#1209

Enemy carrier (Omega) should play by the same rules we do, right now its too abstracted. AI Balance

Created:

3 years, 4 weeks ago

Tue 24 August 2021 00:25

by user:

Draken420

Draken420

3

Awards granted for Implemented Issues

#1208

Advanced Blueprint Unlock Options

Created:

3 years, 4 weeks ago

Tue 24 August 2021 00:18

by user:

Cenwulf

Cenwulf

3

3 Comments

1

#1207

VR - Add option to remove chairs on the bridge for a more seemless experience in VR VR

Created:

3 years, 4 weeks ago

Tue 24 August 2021 00:06

by user:

Ham VR

Ham VR

3

3 Comments

#1206

All vehicle cameras in the game should allow zoom. Especially needed on aircraft pilot cameras for strafing runs.

Created:

3 years, 4 weeks ago

Tue 24 August 2021 00:02

by user:

Draken420

Draken420

3

Awards granted for Implemented Issues

1

#1204

On the Vechicle Loadout screen in VR scroll munitions with left stick left right Input VR

Created:

3 years, 4 weeks ago

Mon 23 August 2021 23:35

by user:

sirpete

sirpete

1

1 Comments

#1202

Option to toggle blueprint visibility on/off upon map generation

Created:

3 years, 4 weeks ago

Mon 23 August 2021 23:18

by user:

Cenwulf

Cenwulf

#1200

A new non-combat vehicle that allows depoyment of turrets on land bases, refuelling etc. Inventory Upgrades

Created:

3 years, 4 weeks ago

Mon 23 August 2021 23:01

by user:

Arthur Wolf-Rayet

Arthur Wolf-Rayet

1

#1199

Rebrand light/medium/heavy bombs to differentiate them better

Created:

3 years, 4 weeks ago

Mon 23 August 2021 22:20

by user:

Nubbly

Nubbly

1

Awards granted for Implemented Issues

2

2 Comments

#1197

Return/Rearm, Seek and Destroy, Copy Loop options for Waypoints

Created:

3 years, 4 weeks ago

Mon 23 August 2021 22:04

by user:

Nermish

Nermish

1

#1195

Implement projectile explosion/penetration in shallow water

Created:

3 years, 4 weeks ago

Mon 23 August 2021 22:04

by user:

Nubbly

Nubbly

1

Awards granted for Implemented Issues

2

#1190

Engine Audio is really Loud! Audio

Created:

3 years, 4 weeks ago

Mon 23 August 2021 21:36

by user:

Un-Stealthy Ninja

Un-Stealthy Ninja

2

2 Duplicates

#1186

Icon-only UI is awful UX

Created:

3 years, 4 weeks ago

Mon 23 August 2021 18:39

by user:

evilC

evilC

#1185

Replace pixel art with higher resolution imagery

Created:

3 years, 4 weeks ago

Mon 23 August 2021 18:38

by user:

evilC

evilC

#1184

Waypoints independent of vehicle

Created:

3 years, 4 weeks ago

Mon 23 August 2021 18:23

by user:

evilC

evilC

#1181

Ocean Wave Direction/Size Physics

Created:

3 years, 4 weeks ago

Mon 23 August 2021 17:03

by user:

Bambi

Bambi

17

Awards granted for Implemented Issues

1

1 Comments

#1180

Add option for old unlock system.

Created:

3 years, 4 weeks ago

Mon 23 August 2021 16:47

by user:

Bambi

Bambi

17

Awards granted for Implemented Issues